![]() ![]() I have a level 1 fighter / level 15 cleric that is just kicking booty all over the place. Theres a sad point where you go, "Yeah I could full attack it and maybe hit.or I could cast something that might win the fight."įrightful aspect combined with a quickend divine power is pretty potent. TarkXT wrote: Battle Clerics fall off pretty hard after 5th level spells. other casters or outsiders (banishment spells), which are the most powerful/dangerous enemies in the game. But cleric's definitely the stronger list. I personally prefer the blasting and BFC stuff and can't stand all-or-nothing save or die/lose spells, so I like druid casting better. Spike Stones, Spike Growth, Plant Growth, Entangle.a lot of spells that will just utterly dismantle a large group of noncasters. They're definitely the better class to wipe out an army of non-casters. Cleric is just much better equipped to defeat enemy casters.Īlso, the domains allow for potentially a lot of flexibility, such as picking up flight or teleportation spells, or illusions.ĭruid has more blasty spells and a better array of battlefield control spells. Antimagic Field, Dimensional Anchor/Lock, spells that inflict negative levels (very quick way to ruin someone's caster level). cleric beats the pants off of druid when it comes to anti-caster spells. He's also leagues and leagues ahead in the buffing department. Summon Monster is much stronger than SNA, and creating/controlling undead (if you're non-good) is also very potent. Which is obviously kind of YMMV sort of thing.Ĭleric has a better save or suck/lose/die arsenal. ![]() )ĭruid's spell list is more fun/interesting. Too many variables exist for a simple answer, and they have/can have ebough overlap, just pick the one you want and be glad you like playing divine casters not poor rogues or monks. 5 down), which means they're both versatile in what they do, are survivable, and powerful, plus they even have options in what they don't spec in. In the end they're both top tier (probably both at THE top tier, at most. and none of those are absolutes, you can expect 20-25% of the time circumstance can make those flip, as whatever part of reality you need to change by a spell to fit the situation is better served by the other classes list due to some extra factor. This is one of those questions that people wish was simple X or Y, but it's just not. Getting channeling to be efficient takes a lot of feats though (Quicken Channel, Selective Channeling, ensuring you can both harm and heal) but this is also good for emergency healing. ![]() Generally not as good as nuking something with Flame Strike, but this doesn't cost spells. Naturally clerics are better at defensive buffs, party buffs, and healing (not just hit point healing, but condition healing).įinally, channeling makes a great "off-spell" attack. At very high levels the druid's buffs are better though, as you can pounce (or even flying pounce, when you can turn into Large magical beasts) with multiple attacks at your maximum attack bonus. By contrast, a cleric gets slightly weaker self-buffs but gets to keep their AC. It's almost balanced compared to 3.5, but your Armor Class will suck until you can afford wild armor, which is a +3 bonus. Wildshape turned out to be less good than I thought. (Druids don't get forest walk, and can only ignore terrain effects caused by non-magical terrain.) Plant Growth has a nastier and harder-to-evade effect, but the large area is more of a liability than an asset, since your friends, animal companion and potential summons cannot maneuver through it. You slow the opponent, and they can fairly easily get out of even that. At higher levels clerics can dish out spells like Holy Word, which can easily blind the "trash".Įntangle covers a huge area, but the effect is pretty weak. Clerics have more save-or-suffer powers, starting with Command and Soundburst, going onto Blindness/Deafness, and so forth. ![]() Having played a druid, I think the cleric comes out ahead.Ĭlerics cover more roles (not surprising, as druids used to be specialty clerics). ![]()
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